Dazzle Abilities
Ranged, Disabler, Nuker, Support
55th
Popularity
48.31%
Win rate
Poison Touch
Q
ABILITY
Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Physical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
The damage is not reduced by damage block abilities.
TARGETS
2 / 4 / 6 / 8
DAMAGE PER SECOND
16 / 28 / 40 / 52
SLOW
-16% / -18% / -20% / -22%
DURATION
5 / 6 / 7 / 8
BONUS SLOW PER HIT
-2% / -2% / -3% / -3%
CAST POINT
0.3s
27 / 23 / 19 / 15
125 / 130 / 135 / 140
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Shallow Grave
W
ABILITY
Unit Target
AFFECTS
Allied Heroes
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Cannot be dispelled
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero.
DURATION
3.5 / 4.0 / 4.5 / 5.0
HEAL AMPLIFICATION PER 10% MISSING
2% / 4% / 6% / 8%
CAST POINT
0.3s
36 / 30 / 24 / 18
90 / 100 / 110 / 120
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
Shadow Wave
E
ABILITY
Unit Target
AFFECTS
Allied Units
DAMAGE TYPE
Physical
PIERCES DEBUFF IMMUNITY
Yes
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Prioritizes allied heroes over creeps. If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage.
HEAL ARC RADIUS
475
DAMAGE RADIUS
185
MAX HEAL TARGETS
4 / 5 / 6 / 7
DAMAGE
60 / 85 / 110 / 135
CAST POINT
0.3s
12 / 11 / 10 / 9
75
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Bad Juju
R
ABILITY
No Target
DAMAGE TYPE
Physical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Cannot be dispelled
Whenever a Unit is affected by Dazzle's spells they temporarily gain/lose armor. The spell can be activated by spending health to decrease the remaining cooldown of all other abilities and items. Casting Bad Juju temporarily increases its health cost.
ARMOR REDUCTION/INCREASE PER STACK
1 / 2 / 3
DURATION
8 / 10 / 12
COOLDOWN REDUCTION ABILITIES
4 / 5 / 6
COOLDOWN REDUCTION ITEMS
3 / 4 / 5
HEALTH COST INCREASE PER CAST
50%
HEALTH COST INCREASE DURATION
20
CAST POINT
0.2s
3
Each invocation of the Nothl realm helps it further permeate the surroundings of our own.
Good Juju
ABILITY
Passive
AFFECTS
Allied Heroes
Whenever Dazzle Casts a Spell, all other abilities currently on cooldown have their cooldowns reduced.
COOLDOWN REDUCTION PER CAST
1 / 1 / 2
CAST POINT
0.2s
Each invocation of the Nothl realm helps it further permeate the surroundings of our own.
Last updated 39 minutes ago
Hero Talents
Talent Tree
+0.5 Bad Juju Armor Reduction
25
-32% Poison Touch Slow
+36 Poison Touch DPS
20
+250 Heal On Shallow Grave End
+60 Attack Speed
15
+20 Strength
+1.75 Mana Regen
10
+50 Damage
Hero Attributes
18 +2.0
20 +1.4
25 +2.5
Movement speed
305
Sight range
1800/800
Armor
2.8
Base attack time
1.7
Damage
3 - 9
Attack point
0.3