Rubick Abilities
Ranged, Disabler, Nuker, Support
12th
Popularity
44.93%
Win rate
Telekinesis
Q
ABILITY
Unit Target
AFFECTS
Enemy Units
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Strong Dispels Only
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction. When the unit lands, it isn't affected by the area of effect stun.
LIFT DURATION
0 / 1 / 1 / 1
STUN DURATION
0 / 1 / 1 / 1
IMPACT RADIUS
325
MAX THROW DISTANCE
375
CAST POINT
0.1s
28 / 26 / 24 / 22
110
Even the Grandest Magus may use his powers for enjoyment.
Fade Bolt
W
ABILITY
Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
DAMAGE
100 / 175 / 250 / 325
JUMP REDUCTION
6%
DAMAGE REDUCTION
14% / 21% / 28% / 35%
DEBUFF DURATION
10
CAST POINT
0.1s
16 / 14 / 12 / 10
120 / 130 / 140 / 150
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Arcane Supremacy
ABILITY
Passive
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
CAST RANGE
60 / 120 / 180 / 240
SPELL AMP
14% / 18% / 22% / 26%
Not every magus can be a Grand Magus...
Spell Steal
R
ABILITY
Unit Target
AFFECTS
Enemy Heroes
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Cannot be dispelled
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cannot steal item abilities. Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard.
DURATION
180 / 240 / 300
CAST RANGE
1400
STOLEN DEBUFF AMP
10% / 20% / 30%
CAST POINT
0.1s
20 / 12 / 4
25
...but even their lesser magics can be a source of much utility.
Telekinesis Land
ABILITY
Point Target
Chooses the location the target will land when Telekinesis finishes.
Telekinesis Land
ABILITY
Point Target
Chooses the location you will land when Telekinesis finishes.
Last updated 39 minutes ago
Hero Talents
Talent Tree
+40% Spell Amp For Stolen Spells
25
-12s Telekinesis Cooldown
+240 Telekinesis Land Distance
20
-4s Fade Bolt Cooldown
+0.6s Telekinesis Lift Duration
15
-25% Stolen Spells Cooldown
-10% Fade Bolt Damage Reduction
10
+175 Telekinesis Landing Damage
Hero Attributes
21 +2.0
23 +2.5
25 +3.1
Movement speed
290
Sight range
1800/800
Armor
4.22
Base attack time
1.7
Damage
52 - 58
Attack point
0.4