Slark Abilities
Melee, Carry, Disabler, Escape, Nuker
14th
Popularity
49.94%
Win rate
Dark Pact
Q
ABILITY
No Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage. Each pulse also removes debuffs from Slark. You can't kill yourself with this skill. The pulses stop if Slark dies.
DELAY
1.5
RADIUS
325
DAMAGE
75 / 150 / 225 / 300
CAST POINT
0.001s
9 / 8 / 7 / 6
65
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
Pounce
W
ABILITY
No Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Cannot be dispelled
Slark leaps forward, leashing the first hero he connects with and applying Essence Shift Stacks. That unit can only move a limited distance away from Slark's landing position.
On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance. Debuff Immune units cannot be leashed. Trees will be destroyed around Slark's landing location.
DISTANCE
700
LEASH DURATION
2 / 2 / 3 / 3
LEASH RADIUS
400
CHARGES
2
BASE CHARGE RESTORE TIME
10
DISTANCE
1000
ESSENCE SHIFT STACKS
0 / 1 / 2 / 3
22 / 18 / 14 / 10
75
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Essence Shift
ABILITY
Passive
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Cannot be dispelled
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Attributes cannot be dropped below 1. Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate. To permanently steal Agility, Slark doesn't need to land the killing blow, as long as the enemy hero is killed within 300 range of Slark while having the Essence Shift debuff.
AGILITY GAINED
3
ALL ATTRIBUTE LOSS
1
DURATION
20 / 40 / 60 / 80
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
Fish Bait
D
ABILITY
Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Magical
PIERCES SPELL IMMUNITY
No
DISPELLABLE
Yes
Reduce movement speed of an enemy by 30% for 6.0 seconds and provide true sight vision over them. If Slark pounces on the enemy during that time, he will be rewarded with 75 Attack Speed for the duration of the Leash.
9
50
Shadow Dance
R
ABILITY
No Target
DISPELLABLE
Cannot be dispelled
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for [2, 2, 2] seconds. The passive movement and health regeneration bonuses have a [0, 0, 0] second activation and deactivation delay.
DURATION
4
BONUS MOVEMENT SPEED
24% / 36% / 48%
HEALTH GAINED PER SECOND
60 / 90 / 120
75 / 60 / 45
120
The hidden Thirteenth is a slippery foe.
Depth Shroud
D
ABILITY
Point Target
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
DURATION
3
RADIUS
250
CAST POINT
0.1s
75
75
Last updated 39 minutes ago
Hero Talents
Talent Tree
+65 Essence Shift Duration
25
+1.0s Shadow Dance Duration
+0.8s Pounce Leash
20
+1 Agility gain/stolen per Essence Shift Stack
+50 Shadow Dance Attack Speed
15
+80 Dark Pact Damage
+8 Agility
10
-1s Dark Pact Cooldown
Hero Attributes
20 +1.9
21 +1.5
16 +1.7
Movement speed
300
Sight range
1800/1800
Armor
2.94
Base attack time
1.7
Damage
55 - 61
Attack point
0.5