Ancient Apparition Abilities
Ranged, Disabler, Nuker, Support
52nd
Popularity
52.44%
Win rate
Cold Feet
Q
ABILITY
Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.
Deals damage every half second.
DAMAGE PER SECOND
30 / 50 / 70 / 90
BREAK DISTANCE
715
STUN DURATION
1 / 2 / 2 / 2
CAST POINT
0.01s
15 / 13 / 11 / 9
125
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
Ice Vortex
W
ABILITY
Point Target
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Cannot be dispelled
Creates a vortex of icy energy that deals damage, slows and increases magic damage done to enemies in its range.
Provides vision in a small area where it is placed.
RADIUS
300
SLOW
-16% / -19% / -22% / -25%
INCREASED MAGIC DAMAGE
-16% / -19% / -22% / -25%
DURATION
6 / 8 / 10 / 12
DAMAGE PER SECOND
12 / 20 / 28 / 36
CAST POINT
0.01s
40 / 50 / 60 / 70
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
Chilling Touch
E
ABILITY
Auto-Cast, Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
Enhances Ancient Apparition's attack with increased range, heavy magic damage, and movement slow.
DAMAGE
40 / 80 / 120 / 160
MOVEMENT SLOW
100%
SLOW DURATION
0 / 0 / 0 / 1
ATTACK RANGE BONUS
60 / 120 / 180 / 240
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.
Ice Blast
R
ABILITY
Point Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Cannot be dispelled
Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Upon cast, this ability is replaced by Release, used to stop the tracer on the target area. The area of effect is 275 + 50.0*TimeTraveled, capped at 1000. The freeze area along the path is 275. Kill will be granted to the source of the damage that triggers the shatter. The shatter effect doesn't work on illusions. The HP Freeze prevents most kinds of healing, including the fountain, except Sunder, Time Lapse and Supernova.
DAMAGE
250 / 325 / 400
FROSTBITTEN DURATION
10 / 11 / 12
FROSTBITTEN DAMAGE PER SECOND
12 / 20 / 32
SHATTER HEALTH THRESHOLD
12% / 13% / 14%
CAST POINT
0.01s
60 / 50 / 40
175
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
Release
R
ABILITY
No Target
Releases the ice blast to explode at the tracer's current location.
1
Last updated 39 minutes ago
Hero Talents
Talent Tree
+4% Ice Blast Kill Threshold
25
500 AoE Cold Feet
+70 Chilling Touch Damage
20
-6% Ice Vortex Slow/Resistance
+150 Cold Feet Breaking distance
15
-2.0s Ice Vortex Cooldown
+8% Spell Amplification
10
+175 Chilling Touch Attack Range
Hero Attributes
20 +1.9
20 +2.2
23 +3.1
Movement speed
285
Sight range
1800/800
Armor
1.8
Base attack time
1.7
Damage
44 - 54
Attack point
0.45