Batrider Abilities
Ranged, Disabler, Escape, Initiator
122nd
Popularity
42.45%
Win rate
Sticky Napalm
Q
ABILITY
Point Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to [10, 10, 10, 10] stacks. Applies a small amount of damage with each cast.
All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel. Sticky Napalm does not require turning to cast. Sticky Napalm deals 50% damage to creeps.
DAMAGE PER STACK
4 / 8 / 12 / 16
RADIUS
375
DURATION
6
MOVEMENT SLOW
-1% / -3% / -4% / -6%
TURN RATE SLOW
-10% / -30% / -50% / -70%
APPLICATION DAMAGE
5 / 10 / 15 / 20
CAST POINT
0s
3
25
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
Flamebreak
W
ABILITY
Point Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
IMPACT DAMAGE
25 / 50 / 75 / 100
DAMAGE PER SECOND
10 / 20 / 30 / 40
BURN DURATION
5
RADIUS
500
KNOCKBACK DISTANCE
250
MOVEMENT SLOW
10% / 15% / 20% / 25%
CAST POINT
0.2s
22 / 19 / 16 / 13
110 / 115 / 120 / 125
A molotov cocktail is the weapon of choice for Batrider.
Firefly
E
ABILITY
No Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Cannot be dispelled
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
During this the Batrider can fly above units, trees and impassable terrain. If duration ends when above impassable terrain, the Batrider can get stuck. The trail persists through Batrider's death.
DAMAGE PER SECOND
30 / 60 / 90 / 120
RADIUS
200
DURATION
15
CAST POINT
0s
52 / 46 / 40 / 34
100
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Flaming Lasso
R
ABILITY
Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Strong Dispels Only
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Killing the target or the Batrider will break the lasso before its expiration. If Batrider moves more than 425 units in 0.05 seconds the lasso breaks. Batrider cannot attack while using Flaming Lasso.
DURATION
2 / 2 / 3
TOTAL DAMAGE
100 / 200 / 300
CAST POINT
0.3s
125 / 150 / 175
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
APPLICATION DAMAGE:
D
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
Last updated 39 minutes ago
Hero Talents
Talent Tree
-35.0s Flaming Lasso Cooldown
25
+6.5s Firefly Duration
+30 Movement Speed
20
+20% Magic Resistance
+250 Health
15
+5 Sticky Napalm Damage
+6 Armor
10
+5% Spell Amplification
Hero Attributes
28 +2.2
15 +1.4
22 +2.0
Movement speed
330
Sight range
1600/800
Armor
4.1
Base attack time
1.7
Damage
4 - 0
Attack point
0.3