Clockwerk Abilities
Melee, Disabler, Durable, Initiator, Nuker
89th
Popularity
48.42%
Win rate
Battery Assault
Q
ABILITY
No Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Cannot be dispelled
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Remains active if Clockwerk is disabled.
RADIUS
275
DURATION
10
INTERVAL
0
DAMAGE
20 / 45 / 70 / 95
24 / 22 / 20 / 18
90
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
Power Cogs
W
ABILITY
No Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Allies in the cogs when they are created receive a magic damage barrier. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
Cogs can shock invisible units.
DURATION
5 / 6 / 7 / 8
DAMAGE
50 / 125 / 200 / 275
MANA BURN
50 / 80 / 110 / 140
MAGIC BARRIER
50 / 100 / 150 / 200
ATTACKS REQUIRED
2
CAST POINT
0.2s
70
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
Rocket Flare
E
ABILITY
Point Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6.0 seconds.
RADIUS
600
DAMAGE
80 / 120 / 160 / 200
MOVEMENT SLOW
100%
SLOW DURATION
0.4
CAST POINT
0.3s
35 / 40 / 45 / 50
What started as a festive display has become a useful scouting and bombardment tool.
Overclocking
D
ABILITY
No Target
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Cannot be dispelled
Supercharges Clockwerks abilities: Battery Assault affects all enemies in its range; Clockwerk's attack speed in Power Cogs is increased; Rocket Flares have a reduced cooldown and fire additional rockets to either side of the target; Hookshot stun radius and duration is increased; Jetpack moves faster. Clockwerk becomes stunned after the duration runs out.
DURATION
13
COGS BONUS ATTACK SPEED
250
SELF STUN DURATION
3
HOOKSHOT RADIUS BONUS
50%
HOOKSHOT DURATION BONUS
50%
BONUS ROCKET FLARES
2
ROCKET FLARE COOLDOWN
3
JETPACK SPEED
40%
50
90
Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.
Jetpack
F
ABILITY
No Target
DISPELLABLE
Yes
Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.
BONUS SPEED
20%
DURATION
6.0
16
75
Hookshot
R
ABILITY
Point Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Strong Dispels Only
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a [175, 175, 175] radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Hookshot will latch and take Clockwerk to allies, but not damage or disable them.
STUN DURATION
1
DAMAGE
75 / 175 / 275
CAST POINT
0.3s
60 / 45 / 30
100 / 125 / 150
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Last updated 39 minutes ago
Hero Talents
Talent Tree
0.25s Battery Assault Interval
25
Spell Immunity Inside Power Cogs
+100 Rocket Flare Damage
20
Rocket Flare True Sight
+24 Battery Assault Damage
15
+2 Power Cogs Hit To Kill
+60 Power Cogs Mana Burn
10
-2s Rocket Flare Cooldown
Hero Attributes
27 +2.8
13 +2.1
18 +1.7
Movement speed
310
Sight range
1800/800
Armor
2.82
Base attack time
1.7
Damage
8 - 10
Attack point
0.33