Huskar Abilities
Ranged, Carry, Durable, Initiator
63rd
Popularity
49.04%
Win rate
Inner Fire
Q
ABILITY
No Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.
DAMAGE
120 / 180 / 240 / 300
RADIUS
500
DURATION
1 / 2 / 3 / 4
KNOCKBACK TO
400
MOVEMENT SLOW
0%
HERO DAMAGE AS HEAL
0%
NON-HERO DAMAGE AS HEAL
0%
CAST POINT
0.2s
75 / 100 / 125 / 150
Not even Huskar's own flesh can contain the unending expansion of his life force.
Burning Spear
W
ABILITY
Auto-Cast, Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Cannot be dispelled
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Burning Spear stacks additively when used multiple times on one target. There is no cap. Huskar cannot kill himself with this skill.
HEALTH COST
3%
BURN DAMAGE
5 / 10 / 15 / 20
DURATION
8
CAST POINT
0s
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.
Berserker's Blood
ABILITY
Passive
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 10% HP.
MAX ATTACK SPEED
160 / 210 / 260 / 310
MAX STR REGEN
25% / 40% / 55% / 70%
HP FOR MAX BONUS
10%
MAX MAGIC RESIST
10% / 15% / 20% / 25%
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Life Break
R
ABILITY
Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Yes
Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 50% increases magic resistance. DISPEL TYPE: Basic Dispel
If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops. Slow works on Spell Immune units. Life Break cannot be disjointed.
DAMAGE DEALT
32% / 38% / 44%
DAMAGE TAKEN
32% / 38% / 44%
MOVEMENT SLOW
-60%
ATTACK SPEED SLOW
60 / 100 / 140
SLOW DURATION
3 / 4 / 5
TAUNT DURATION
3.0
CAST RANGE BONUS
250
CAST POINT
0.3s
16 / 14 / 12
0
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Last updated 39 minutes ago
Hero Talents
Talent Tree
Burning Spears Pure Damage
25
+16% Life Break Damage
-3.0s Life Break Cooldown
20
+35% Berserker's Blood Regen
15% Lifesteal
15
+5 Burning Spears DPS
+2s Life Break Slow Duration
10
+1s Inner Fire Duration
Hero Attributes
23 +3.3
10 +1.5
18 +1.5
Movement speed
295
Sight range
1800/800
Armor
1.4
Base attack time
1.6
Damage
44 - 49
Attack point
0.3