Io Abilities
Ranged, Escape, Nuker, Support
92nd
Popularity
50.16%
Win rate
Tether
Q
ABILITY
Unit Target
AFFECTS
Allies
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Cannot be dispelled
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether briefly slows enemies touching it.
If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300). The tethered unit will heal faster and will heal even if Io is at full health. Io's movement speed matches the tethered unit's.
MAX TETHER DISTANCE
1000
MOVEMENT SPEED BONUS
6% / 8% / 10% / 12%
HP/MANA TRANSFER
60% / 80% / 100% / 120%
ENEMY MOVE/ATTACK SLOW
15% / 25% / 35% / 45%
CAST POINT
0s
12
40
The benevolent touch of Io brings strength from between the planes.
Spirits
W
ABILITY
No Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Cannot be dispelled
Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.
After summoning, Io can call the spirits in and out.
CREEP DAMAGE
10 / 15 / 20 / 25
HERO DAMAGE
30 / 50 / 70 / 90
OSCILLATION RADIUS
650
EXPLOSION RADIUS
360
DURATION
19
MOVEMENT SLOW
0%
SLOW DURATION
0
CAST POINT
0s
Io twists the particles of the universe with its unimaginable capabilities.
Overcharge
E
ABILITY
No Target
DISPELLABLE
Cannot be dispelled
Io gains bonus attack speed, spell amplification, and HP Regen based on max health. If Io is Tethered to an ally, that unit also gains the bonuses.
ATTACK SPEED
35 / 60 / 85 / 110
SPELL AMPLIFICATION
8% / 10% / 12% / 14%
MAX HEALTH REGEN
0%
DURATION
8
SLOW RESISTANCE
30%
SPELL LIFESTEAL
10%
CAST POINT
0s
25 / 22 / 19 / 16
40 / 60 / 80 / 100
Drawing on the energy of matter from all worlds, Io begins the unravelling of time.
Spirits Movement
D
ABILITY
Toggle
Sends the spirits closer to you. Can be toggled on and off.
Spirits Out
F
ABILITY
Toggle
Sends the spirits farther away from you. Can be toggled on and off.
Relocate
R
ABILITY
Point Target
DISPELLABLE
Cannot be dispelled
Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.
Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay. If Io is disabled during the cast delay, Relocate is cancelled. If an allied hero is Tethered, that hero will teleport along with you. You can break the tether at any time to prevent that hero from teleporting with you. Only heroes, creep heroes, and illusions can be relocated.
CAST TIME
3.5 / 3.25 / 3.0
RETURN TIME
12
CAST POINT
0s
100 / 90 / 80
175
Io is the embodiment of the mystery of the universe.
Break Tether
ABILITY
No Target
Break the link to the tethered unit.
1
Spirits In
D
ABILITY
Toggle
Sends the spirits closer to you. Can be toggled on and off.
Last updated 39 minutes ago
Hero Talents
Talent Tree
Attack Tethered Ally's Target
25
+900 Health
-30s Relocate Cooldown
20
+60 Spirits Hero Damage
15% Spell Lifesteal
15
+300 Spirits Max Range
+30 Damage
10
+5 Health Regen
Hero Attributes
17 +2.7
14 +1.6
23 +1.7
Movement speed
320
Sight range
1800/800
Armor
2.96
Base attack time
1.7
Damage
4 - 10
Attack point
0.3