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Slardar Abilities

Melee, Carry, Disabler, Durable, Escape, Initiator

33rd

Popularity

53.16%

Win rate

Guardian Sprint

Q

ABILITY

No Target

DISPELLABLE

Yes

Slardar slithers ahead, moving significantly faster and passing through units. Slardar gains bonus movement speed, health regeneration and armor while in a puddle or river.

Activating this skill doesn't interrupt channeling abilities.

BONUS MOVE SPEED

25% / 30% / 35% / 40%

DURATION

10

RIVER HP REGEN

2 / 4 / 6 / 8

RIVER BONUS ARMOR

1 / 2 / 3 / 4

RIVER STATUS RESISTANCE

40%

BONUS RIVER MOVE SPEED

18%

CAST POINT

0s

29 / 25 / 21 / 17

25

As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Slithereen Crush

W

ABILITY

No Target

DAMAGE TYPE

Physical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Strong Dispels Only

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

RADIUS

350

MOVEMENT SLOW

-20% / -25% / -30% / -35%

ATTACK SLOW

-20 / -25 / -30 / -35

SLOW DURATION

3 / 4 / 5 / 6

STUN DURATION

0.8

PUDDLE DURATION

7

PUDDLE RADIUS

250

DAMAGE

75 / 150 / 225 / 300

HAZE DURATION

5.0

BONUS RADIUS

75

CAST POINT

0.25s

8

100

A swift crush of might and water breaks even the toughest of defenses.

Bash of the Deep

ABILITY

Passive

DAMAGE TYPE

Physical

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Strong Dispels Only

After 3 attacks, your next attack will bash the target. Deals double damage against creeps. Passively grants bonus damage to Slardar while he's in water.

Does not stack with Skull Basher.

BONUS DAMAGE

50 / 100 / 150 / 200

BASH DURATION

1.1

WATER BONUS DAMAGE

10 / 20 / 30 / 40

Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Corrosive Haze

R

ABILITY

Unit Target

AFFECTS

Enemy Units

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Yes

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.

ARMOR REDUCTION

-10 / -15 / -20

DURATION

18

CAST POINT

0.3s

5

25

Even the strongest armor counts for little when left to the brine of the sea.


Last updated 39 minutes ago

Hero Talents

Talent Tree

Corrosive Haze Undispellable

25

-4.0s Slithereen Crush Cooldown

-4 Corrosive Haze Armor

20

+100.0 Slithereen Crush Damage

+60 Bash Damage

15

+325 Health

+10% Slithereen Crush Attack/Move Slow

10

-3s Guardian Sprint Cooldown

Hero Attributes

21 +3.6

17 +2.4

15 +1.5

Movement speed

300

Sight range

1800/800

Armor

5.38

Base attack time

1.7

Damage

51 - 59

Attack point

0.36