Treant Protector Abilities
Melee, Disabler, Durable, Escape, Initiator, Support
75th
Popularity
52.57%
Win rate
Nature's Grasp
Q
ABILITY
Point Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
DAMAGE PER SECOND
30 / 40 / 50 / 60
MOVEMENT SLOW
20% / 25% / 30% / 35%
VINE DURATION
9 / 10 / 11 / 12
CAST POINT
0.2s
20 / 19 / 18 / 17
75 / 80 / 85 / 90
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Leech Seed
W
ABILITY
Unit Target
AFFECTS
Enemy Units
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
No
DISPELLABLE
Yes
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
DAMAGE/HEAL PER SECOND
20 / 35 / 50 / 65
MOVEMENT SLOW
-8% / -14% / -20% / -26%
RADIUS
650
DURATION
5.0
CAST POINT
0.3s
18 / 16 / 14 / 12
80 / 90 / 100 / 110
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Living Armor
E
ABILITY
Point Target, Unit Target
AFFECTS
Allied Units
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Yes
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
HEAL PER SECOND
3 / 4 / 5 / 6
BONUS ARMOR
4 / 6 / 8 / 10
DURATION
15 / 20 / 25 / 30
CAST POINT
0.3s
30 / 25 / 20 / 15
50
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Eyes In The Forest
D
ABILITY
Unit Target
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.
Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage. If the enemy has True Sight, they will be able to see which trees are enchanted.
TREE VISION RADIUS
800
TREE OVERGROWTH RADIUS
800
CAST POINT
0.2s
100
One can never be too certain who, or what, might need protecting.
Nature's Guise
ABILITY
Passive
Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While nearby trees or affected by Nature's Grasp, Treant gains bonus movement speed.
While affected by Nature's Guise, Treant can move unobstructed through other trees.
ROOT TIME
1.0
ROOT TIME BY TREE
2.0
TOTAL DAMAGE
200
MOVEMENT SPEED
12%
ROOT COOLDOWN
10
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Overgrowth
R
ABILITY
No Target
DAMAGE TYPE
Magical
PIERCES DEBUFF IMMUNITY
Yes
DISPELLABLE
Yes
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.
DURATION
3 / 4 / 5
RADIUS
800
DAMAGE PER SECOND
85
CAST POINT
0.5s
200 / 250 / 300
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Last updated 39 minutes ago
Hero Talents
Talent Tree
450 AoE Living Armor
25
100 DPS Overgrowth
+40 Leech Seed Damage/Heal
20
+8 Living Armor Bonus Armor
+30 Nature's Grasp Damage
15
+15% Leech Seed Movement Slow
-5.0s Nature's Grasp Cooldown
10
+36 Living Armor Heal
Hero Attributes
25 +3.4
15 +1.8
20 +1.8
Movement speed
285
Sight range
1800/800
Armor
1.1
Base attack time
1.9
Damage
87 - 95
Attack point
0.6