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Sniper Overview

Ranged, Carry, Nuker

9th

Popularity

50.24%

Win rate

Lane Presence

Mid

54.01%

52.02%

3.44

572

681

Safe

27.37%

48.23%

3.25

550

638

Off

17.32%

49.67%

2.87

450

557

Most Popular Ability Build

Starter items

97.86%

85.44%

71.77%

69.33%

64.84%

48.58%

41.30%

17.71%

9.83%

7.28%

5.39%

3.94%

2.84%

2.44%

2.14%

1.75%

1.55%

1.40%

1.00%

0.75%

0.55%

0.35%

0.35%

0.25%

0.20%

0.20%

0.15%

0.10%

0.10%

0.10%

0.05%

0.05%

recommended builds

6.83%

137

93.43%

3.89%

78

89.74%

3.09%

62

93.55%

2.89%

58

89.66%

2.34%

47

95.74%

2.24%

45

93.33%

boots

75.57%

1,500

13.15%

261

7.30%

145

2.07%

41

1.91%

38

Most Used Items This week

603279

304623

49.91%

477091

237813

45.22%

444340

241308

57.22%

290718

140555

45.44%

276211

148432

55.83%

249075

147277

58.90%

208283

112935

56.22%

207173

121472

62.29%

185583

98269

56.99%

180946

70647

36.92%

169305

75238

44.54%

109403

54836

53.03%

Win Rate This week

Best Versus This week

More

Hero

advantage

win rate

matches

2.66%

55.32%

6245

2.44%

49.53%

59951

2.44%

50.90%

36076

2.42%

51.99%

12050

2.35%

49.59%

54808

Worst Versus This week

More

Hero

disadvantage

win rate

matches

4.54%

48.92%

28300

4.06%

41.73%

46550

3.72%

51.48%

16559

2.86%

51.58%

17789

2.84%

50.74%

18812

Hero Attributes

19 +2.0

27 +3.2

15 +2.6

Movement speed

285

Sight range

1800/1400

Armor

2.78

Base attack time

1.7

Damage

40 - 46

Attack point

0.17

Talent Usage

+6 Shrapnel Charges

+100 Attack Range

+0.60%

25

+24 Shrapnel DPS

+2.00%

+28 Knockback Distance Headshot

+25 Shrapnel DPS

+25 Headshot Knockback Distance

20

-14% Shrapnel Slow

+30 Attack Speed

+2.70%

+-14% Shrapnel Slow

+-15% Shrapnel Movement Slow

15

+15 Damage

+1.0s Take Aim Duration

+5.00%

+30 Headshot Damage

10

+Win%

Time Played

Period

Duration

Total

53749y 240d 17h 58m

This month

60y 164d 19h 44m

Guide & Build Strategies

Lore & Bio

“Killing is the last resort, true. But the other resorts don’t even have a pool.”

Kardel Sharpeye was born in a remote place deep in the Knollen mountain valley. Here, since time immemorial, its inhabitants have lived by hunting bizarre creatures known as Steepstalkers, which often crawl across the cliffs above their villages. They kill them from afar, then collect the bodies where they fall. Sharpeye was one of the best snipers of that strange tribe, to him, guns were like a part of the body, and aiming was as simple as a light touch.

Then, on the day of the summoning, the day Sharpeye would gain his rightful place in the village, he had to undergo an ancient test: Use a single shot from the bottom of the valley to bring him down. a Steepstalker crawling on a cliff. If it failed, it would be an insult.

In the gaze of his entire clan, Sharpeye raised his gun and pulled the trigger. A Steepstalker fell, and the crowd cheered. However, when cutting the meat of that animal, the whole village began to quiet down and become silent. The Elders discovered that Sharpeye's bullet had passed through the midpoint of the Steepstalker's eyes, and dug deep into its upper jaw. This is exactly the bad omen mentioned at the beginning of a dark prophecy of evil: The one who fired this shot, will become a great man, but at the same time will be exiled.

Therefore, Kardel Sharpeye the Sniper had to leave his hometown with his relatives, because he was cursed by his own shooting technique. And, he will not be welcomed back, until the rest of the prophecy is fulfilled by becoming a legend on the battlefield.

Sniper Guide Building Items and Indicators

Attribute & Stats

Level: 0 1 15 25 30

Health: 580 1140 1780 2020

Health regen: +0.25 +2.15 +4.95 +8.15 +9.35

Mana: 75 255 687 1143 1323

Mana regen: +0 +0.75 +2.57 +4.47 +5.22

Armor: -1 3.5 10.97 18.3 21.3

Damage Block: -        

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 13‒19 40‒46 84‒90 128‒134 146‒152

Attack Rate: 0.59/s 0.75/s 1.01/s 1.27/s 1.38/s

Attack Range: 550 (800)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.17+0.7    

Projectile Speed: 3000    

Movement Speed: 285    

Turn Rate: 0.7    

Collision Size: 24    

Vision Range: 1800 • 1400    

Legs: 2    

Gib Type: Default.    

Ability Upgrades:   

  • Upgradable by Aghanim's Scepter - Assassinate.

  • Upgradable by Aghanim's Shard -  Concussive Grenade.

Abilities & Talents

Sniper Hero Talents

Skills building guide

Sniper Ability Build

This is a very popular build at this stage, very effective for amateurs and pros, suitable for mid or solo in another lane. Maximize Shrapnel (Q) first because this skill deals a large area of damage and is extremely large (with 3 points and 50 mana used, every x3 damage increases, not to mention the slow from this skill is effective). very good control tool), followed by Take aim (E) to increase Sniper's attack range, allowing him to shoot comfortably in a safe position. Headshot (W) is maxed out last, because at this point Sniper has quite a bit of attack speed to show the hegemony of this skill. Ultimate of course get the correct level.

Abilities

Shrapnel

Consumption: 50 mana.

Cooldown: 40 seconds.

Cast Range: 1800

Effect: stores 1 point of using this ability every 40 seconds. When using this ability, Sniper fires a cannon into the sky, which explodes and causes a rain of shrapnel at the specified location for a period of time. Shards deal 12/24/36/48 damage per second and slow enemies that enter the area. Shrapnel yards do not stack damage.

Impact time: 10 seconds.

Maximum Accumulation Points: 3

Time to rain bullets after firing: 1.2 seconds.

Movement Speed Slow: 15%/20%/25%/30%

Impact radius: 450

Headshot

Effect: Each Sniper's basic attacks have a 40% chance to deal 15/40/65/90 bonus damage and slow the target's movement speed with attack speed for a very short duration.

Attack Speed Slow: 100

Movement Speed Slow: 100%

Impact time: 0.5 seconds.

Take Aim

Effect: Increases Sniper's attack range by 100/200/300/400.

Take Aim

Cost: 175/275/375 mana.

Cooldown: 20/15/10 seconds.

Cast Range: 2000/2500/3000

Effect: aim and lock a target, after 1 align time, Sniper fires a powerful bullet with absolute accuracy, dealing 355/505/655 damage to target and stunned target in a very short period of time.

Delay time: 2 seconds.

Stun duration: 0.01 seconds.

Concussive Grenade

Radius: 375

Cast Range: 600

Effect: 475 troops are knocked back, slowing them by 50% and disarming them for 3 seconds. It inflicts 125 damage. You are pushed back 475 units from the target location.

Effective items guides

Early game

Magic Wand

Magic Wand: The Magic Wand comes in handy in an emergency and provides Sniper with some much-needed survivability.

Wraith Band

Wraith Band: Sniper's early stats are boosted by Wraith Band, keeping him viable during his fragile early game stage.

Wind Lace

Wind Lace: Wind Lace is normally picked up by supports, however it might help Sniper compensate for his lack of mobility.

Infused Raindrops

Infused Raindrops: Sniper's resistance to harassment and gankers is aided by Infused Raindrops.

Power Treads

Power Treads: Sniper can swing between strength for survivability, agility for damage, and even intelligence for extra mana to use a clutch Assassinate thanks to Power Treads.

Mid game

Desolator

Desolator: Sniper's mid-game damage is considerably improved by Desolator, and its debuff can be safely deployed from a considerable distance on numerous targets.

Dragon Lance

Dragon Lance: Sniper's attack range is increased to 1190 yards, allowing him to shoot down opponents before they can close the distance.

Mask of Madness

Mask of Madness: Sniper's attack speed is substantially increased, and his movement speed is moderately increased, thanks to the Mask of Madness. Lifesteal is useful for farming and can save Sniper in a fight, whereas Silence doesn't affect him nearly as much. Satanic is another viable option for increased damage and survivability.

Maelstrom

Maelstrom: Maelstrom is very effective against large groups of foes or heroes who have a large number of summoned units, such as Phantom Lancer. When used in conjunction with items that increase attack speed, lightning damage will be triggered on a regular basis.

Late game

Hurricane Pike

Hurricane Pike: Upgraded from Dragon Lance, Hurricane Pike provides extra escape and/or positioning options.

Daedalus

Daedalus: In the late game, Daedalus grants Sniper tremendous damage and allows him to rip through adversaries in a matter of bullets.

Situation items

Phase Boots

Phase Boots: Sniper's mobility speed is increased by wearing Phase Boots when chasing down foes.

Shadow Blade

Shadow Blade: Beginners frequently choose Shadow Blade because it provides Sniper with a much-needed escape option as well as the ability to position himself in team battles. When Sniper is cloaked, it also increases the damage of his first assault.

Silver Edge

Silver Edge: Silver Edge is a good upgrade to Shadow Blade, and it can be effective on Snipers who are more offense-oriented.

Eye of Skadi

Eye of Skadi: Sniper's survivability is greatly improved by Eye of Skadi, which also adds a slow debuff that helps foes stay inside Sniper's range.

Mjollnir

Mjollnir: Mjollnir is a natural development from Maelstrom, yet it is frequently overlooked in favor of other straight damage-increasing items.

Monkey King Bar

Monkey King Bar: Monkey King Bar increases damage significantly and is frequently required to deal with evasion. It does not, however, give any defensive benefits and might be fairly costly.

Butterfly

Butterfly: If Sniper is fighting against physical carries, Butterfly is a pricey but useful equipment. Attack speed and damage improve Sniper's fighting abilities slightly, but evasion and armor increase his survival versus opposing carriers significantly.

Sange and Yasha

Sange and Yasha: With improvements to strength and status resistance, Sange and Yasha increase survivability. It also helps with chasing or kiting foes by increasing movement speed.

Enemies & Allies

Allies

Drow Ranger

  • Drow Ranger is a rather immobile hero that wants to be able to assault without dying, similar to Medusa. Sniper should be able to outmaneuver her.

  • Shrapnel and Assassinate give you a better view of her and slow her down, allowing you and your team to concentrate on taking her out.

  • However, be aware that, because to Marksmanship, if she attacks you, she will have a stronger punch than you.

Earthshaker

  • With his vast range, Sniper is able to kite Earthshaker.

  • With mobility items like Blink Dagger and Shadow Blade/Silver Edge, Sniper can avoid Earthshaker's stuns like Fissure and Enchant Totem.

  • In most cases, Sharpnel may be utilized to cancel Earthshaker's Blink Dagger and prevent him from using his Echo Slam effectively.

Enigma

  • Because Sniper has such a vast range, Enigma seldom manages to catch him in a Black Hole.

  • If Assassinate is not caught, he can easily cancel Black Hole, especially with the level 20 talent.

  • Enigma's Demonic Conversion Eidolons are ineffective against a Sniper because he would simply kill them, especially if he has Maelstrom/Mjollnir.

Medusa

  • Medusa is a highly immobile hero who uses Split Shot to deliver damage to those around her. Sniper should be able to outrage her and avoid being hit by Split Shot.

  • Sniper should have adequate attack range to fire at Medusa without turning to stone during her Stone Gaze, so the ultimate is basically useless against him.

Silencer

  • Silencer will have a hard time casting any of his talents on Sniper in lane because he is a pure right click carry with a large range. Global Silence has limited effect on Sniper during team engagements.

Shadow Fiend

  • Shadow Fiend's Blink Dagger can be cancelled with Shrapnel at a long range.

  • Sniper can harass Shadow Fiend in lane using Take Aim and Headshot without coming into range of his Shadowraze.

  • If Shadow Fiend is not a target, Assassinate can be used to cancel his Requiem of Souls.

Shadow Shaman

  • From a considerable distance, Sniper may easily take out Mass Serpent Ward.

Venomancer

  • From a considerable distance, a sniper can easily take out Plague Wards.

Undying

  • From a long distance, Sniper may easily take out Tombstone.

Counters

Axe

  • With Blink Dagger or Shadow Blade, Axe can swiftly close the space between him and Sniper.

  • Due to Sniper's low HP and strong attack speed in the late game, Axe may simply finish him off with Culling Blade using Berserker's Call in combination with Counter Helix and Battle Hunger.

Bloodseeker

  • Due to his lack of mobility and escape methods, Sniper is a prime target for Bloodseeker, who can quickly kill him.

  • Sniper is forced to remain still with Shadow Blade, Hurricane Pike and Blink Dagger do damage if he tries to use them while Ruptured.

Bounty Hunter

  • Bounty Hunter can utilize Shadow Walk to get near, and Jinada's first attack can deal a lot of damage and slow down Sniper.

  • Bounty Hunter has more speed and Shadow Blade becomes worthless, allowing Bounty Hunter to quickly kill him with a few blows.

Centaur Warrunner

  • Sniper can be caught using a Blink Dagger and Hoof Stomp combo.

  • Stampede can also be used by Centaur to cover the distance.

  • After Centaur begins on Sniper, Double Edge can simply finish him off.

  • Sniper gets punished by Retaliate for concentrating Centaur in teamfights.

Clockwerk

  • With Hookshot, Clockwerk can easily bridge the space between him and Sniper, trapping him with Power Cogs.

  • Despite the fact that Sniper is a natural Hurricane Pike bearer, Clockwerk can usually finish him off with Battery Assault and Rocket Flare because to Sniper's low health.

Ember Spirit

  • Ember Spirit's Activated Fire Remnant can easily close the space between him and Sniper, while his Searing Chains can keep Sniper in place.

  • Even if Sniper builds mobility gear, he cannot outrun or chase Ember Spirit with the help of Aghanim's Scepter.

Invoker

  • Sniper is troubled by Invoker's arsenal of magical powers because he has low HP and high armor, which doesn't help him much against Invoker.

  • He can be disarmed and repeatedly mini-stunned with Cold Snap, stopping him from reacting, in addition to magical damage.

  • Despite right-click harassing, Invoker may lane well versus Sniper by leveling Quas.

Lifestealer

  • By utilizing Infest on a quick or durable creep, Lifestealer can close the gap on Sniper and tank his damage.

  • Sniper's mobility is severely reduced by Open Wounds, and Rage's attack speed bonus aids in bringing him down.

Omniknight

  • Sniper's effectiveness is substantially decreased by Omniknight's Guardian Angel, as he is primarily a physical damage dealer.

  • The Degen Aura of Omniknight helps him to slow down sharpshooter and catch him. Sniper will then have to employ an escape item.

  • By employing Purification, Omniknight can protect an ally from being killed by Assassinate.

Items Counter

Blade Mail

Blade Mail: Blade Mail restores all of Sniper's damage, and the duration is typically long enough to kill Sniper or leave him low on health.

Eul's Scepter of Divinity

Eul's Scepter of Divinity: If timed appropriately, Eul's Scepter of Divinity can disjoint Assassinate, as you have 4 seconds to respond before being attacked.

Smoke of Deceit

Smoke of Deceit: On target, Smoke of Deceit blocks True Sight from Assassinate.

Linken's Sphere

Linken's Sphere: On hit, Linken's Sphere deflects Assassinate.

Blink Dagger

Blink Dagger: Blink Dagger is capable of rapidly closing the gap between the user and the Sniper and disjointing the Assassinate.

Lotus Orb

Lotus Orb: Assassinate is reflected in the Lotus Orb.

Favorable Matchups

Bloodseeker

  • Bloodrage can be used on Sniper to increase his attack speed and ability damage.

  • Thirst offers True Sight to all adversaries with less than 25% HP, even in the presence of Fog of War, allowing Sniper to attack or use Assassinate to gain kills.

  • Rupture can make one enemy hero stop moving, preventing him from approaching Sniper.

Clockwerk

  • Shrapnel can be easily set up with Power Cogs.

  • Assassinate Shrapnel can spot one prospective target for Clockwerk to aim his Hookshot at any enemy hero spotted by Rocket Flare.

  • Clockwerk has many tools to keep opponent heroes busy, and Sniper deals damage from a safe distance.

Lich

  • Because of Lich's various slows, foes can be easily kited.

Night Stalker

  • Dark Ascension's forced evenings won't be a problem for Sniper, who has 1400 night vision units instead of the typical 800 that most heroes have.

Ogre Magi

  • Sniper's attack and movement speeds are increased by Bloodlust, allowing him to farm faster and deal more damage in team fights.

Venomancer

  • Venomancer's entire kit makes it more difficult for various team compositions to get close enough to Sniper during the game. Sniper can use Assassinate to deal the final blow to an adversary impacted by Poison Nova as long as he has vision over the target.

Game plan

Early game

At the beginning of the game, you can't beat anyone, unless you have supports, roamers that match roam, gank, you can attack early with 3 Shrapnel (Q) points. With the ability to safely farm because of the long range and the super skill Shrapnel (Q), you can at most draw lane but not lose lane (unless you are too careless). Once you have a certain level of base, you can boldly run up to shoot the enemy's head, scatter Shrapnel (Q), both deal damage, and slow down to gain a bit of vision in the bullet area. , sniping freely, and finishing the target with the ultimate.

Mid game

In the middle of this game, you can go gank with your teammates, scavenge the net or plug in the farm to continue farming to get a certain amount of items. When standing sniping the enemy remembers to pay attention to the moves, Sniper is not buffalo, a little mistake will make you go to the table to count the numbers immediately. With a very long range, a great Headshot (W) and a very good scavenger ultimate, you can easily take out your target in this phase before they get the items to counter you. Keeping a good position and mana is an issue you need to pay attention to at this point in the game.

Late game

This is the time when you need to follow the team, or farm near your teammates so that you can receive timely support or assistance. If you go to split push, ask your support team to fully ward to ensure life. In teamfights or home defense, you time your Shrapnel (Q) to slow down enemies as well as prevent them from using Blink dagger. When pushing the barracks, you scatter Shrapnel (Q) to get vision and then unleash the destruction of the turret. Total Combat, when you have a bkb, you just stay far away from anyone, the enemy team jumps into your team's formation and shoots it, then consider killing other targets (because Sniper is not the Assassin genre).